Session 5 - A short day

Summary
The group encountered an Oni and rescued all the captives. Max had an interesting altercation with a bartender's mother, and the choice of destination was a mistake.

There are bigger armies to fry
After talking the rotting dragon into leaving with the unconscious necromancer (Balmaia), Tired enter the hut to find a map in the where some farms are crossed out or circled. There are other low grade weapons in the house but other than that there isn't much else of interest. Min enter the hut to look for any magical residue and found a magical bronze clock, Grace had a look at the clock and determine it would allow the holder to cast the alarm spell 5 times a day. Marduk inform the group that square on maps normally indicate people they have saved or where refugees are and the circle most likely indicate places to attack. However, he doesn't know what the star (on the bottom right) indicates and Balmaia might be the only one who knows. After a short chat, Marduk decide to head back to his cottage and the group decide to push on to check on the locations marked as circles on the map.

Before the group left the forest, they came across a clearing that had a tree filled with cages with people locked in them, and there is an Oni dragging three naked people behind him. Max walked out into the clearing to talk with the Oni as a distraction for the group to get into a better position if a fight does ensue. As the Oni approach Max, it said it likes to eat people and Tired retched where he was standing. The Oni attempt to retreat to the tree under the cover of darkness after Max hurt it. But Grace's seeking arrow located the Oni which is masquerading as a captive in one of the cage. The group quickly rescue the captives and decide to escort them back to their farm. The group noticed that the three people that the Oni was dragging had dragon brand on their ass. The captive said they don't know about the brand and was most likely put there after they were captured. Min was suspicious of their claim but didn't raise anything.

After escorting the captives back to their farm, they inform the group that there is a way station nearby that might be a good place to stay the night. The group took another hour walk to the way station and decide to spend the night there. Max tried to hit on the bartender with little luck (due to an altercation with the bartender's mother). Max gave the ferryman a gold to transport everyone across safely, and the group drop the two injured captives back at their village.

Then the session was called because the DM didn't expect us to go for the star location.